Designed and launched a pirate theme adventure AR experience. Combined virtuality and reality with a physical map, to explore how could physical parts enhance AR experience.
Game Design, Interaction Design,
3D Models, UI, Props
Build on Physical World
3. Pirate Fight
1. Mermaid Island
2. Treasure Box / Save People
Usability Testing with Naive Guests
With the goal of designing for all people and family members, I held playtesting section with "naive guests" to find out if the game was understandable and playable. The testers I found across:
1. People of different ages, from kids to elder players
2. Not familiar with the device
3. Game players and non-game players
Feedbacks from playtesting:
Difficult to figure out the ship navigation method.
Learning curve a little high.
Confuse about where to explore?
Could have a better interest curve.
Added a ship rudder prop on the controller, to let the player get the sense of there is a touching area and use it to navigate the ship.
Redesigned the navigation control method:
Instead of circle thumb touch, use swiping left and right to control.
For clearer guidance and a better interest curve, I adjusted the storyline and the key plots for a smoother experience flow. Added small bonus on the way to lead player's exploration.
After iteration, I held another round of playtesting.
The playtesting went smooth, the new experience flow solved user confusion and trigger a deeper engagement.
AR could be more engaging when the design is connected to Reality, design the interaction with the physical part could help naive players to better understand and enjoy the AR experience.
Although the 3d camera recognition by AR devices could be limited by tech, designers can find design solutions to help real environment recognition and the experience based on XR.