In our world, anything you hit will become your ski board.

Type: 

VR Game Based on Oculus and 3D RUdder

Lai Wei, Zoltan Jing, Shuqi Yang, Kuan Chen

Team:

Roles: 

Game Designer, Artist

Oct. 1, 2019 - Oct. 8, 2019

Time: 

Building Virtual Worlds is an academic activity of Carnegie Mellon University - Entertainment Technology Center.

 

We completed game based on different platforms in a limited time of two weeks, in team of five, including programers, artists, sound designer. 

OVERVIEW

SKI ON ANYTHING is a ski game with innovative game mechanics, instead of pure speed competition, we create the rules of any obstacle the player hits will become his new ski board.

VR inoput device

 Oculus 

Under feet input device

 3D RUdder

Hand made game prop

Flexible chair to increase ski feeling

GAME MECHANICS

Original ski board

Original ski board from the beginning of game

Ride on tree will increase the difficulty of turning left or right.

Tree

Ride on stone will be super slow in speed.

Stone

Super fast

Two heads lama

Go through rainbow bridge will make you fly for a while

Rainbow 

After hitting alcohol, the direction controlling is reversed and the field of view become dizzy.

Alcohol

Riding on a sled will speed you up

Sled

Design by Lai Wei © 2020